# Clash Royale

> Supercell's Clash Royale grossed an estimated $1 billion in less than 12 months.

- Owner: Supercell
- Kind: Game
- Sector: Gaming
- Seed date: 2016-01-04
- Peak date: 2016-03-02
- Spread Score: 34 (Niche), v1.2
- Mechanics: Platform jump, Controversy

## Summary

Supercell soft-launched Clash Royale on iOS in markets including New Zealand and Canada on January 4, 2016. It launched worldwide on March 2 with an App Store feature and hit No. 1 on US iPhone within 12 hours. Sensor Tower estimated over $1 billion gross in its first year.

## Timeline

- 2016-01-04 — Supercell (App stores) — Supercell soft-launched Clash Royale on iOS in markets including New Zealand and Canada.
- 2016-01-04 — PlayClashOfClans (YouTube) — Pocket Gamer linked a hands-on video by the fan channel PlayClashOfClans.
- 2016-02-16 — Supercell (App stores) — Clash Royale soft-launched on Android in Canada, Hong Kong, Australia, Sweden, Norway, Denmark, Iceland, Finland and NZ.

The full timeline, metrics and sources are on the case page, or via the Pro API (https://howitspread.com/developers).

Canonical URL: https://howitspread.com/cases/clash-royale

Cite as: How It Spread (2026). “Clash Royale.” Case HIS-00447. Spread Score v1.2: 34/100. Updated 2026-10-17. https://howitspread.com/id/HIS-00447
