Grade A15 sourcesHIS-01895
Core Keeper’s underground breakout
Game · 2022
Core Keeper sold 250,000 copies in less than a week of Early Access.
Spread Score
How it worksNumbers
- March 2022 Steam monthly peak
- 34.4K
- As of Mar 31, 2022 · Steam Charts
- Seed to milestone
- 13 days
- Mar 8 ’22 to Mar 21 ’22
- Platforms
- 3
- Started on Open web
- Origin
- Seeded
- Gaming
How it spread
Trace the originCore Keeper entered Early Access in March 2022 and drew players and press attention. Its publisher reported 250,000 sales in under a week and 500,000 in two weeks.
Documented milestone; not a measured attention peak.
Timeline (14)
June 2021
February 2022
Wonacott Communications precursor · Feb 2022
The PR agency seeded the game to media and influencers during Steam Next Fest.[2]
March 2022
Join free to see why it worked and the other 11 events. Free, on every case.
Spread the same way
Do this
- 1Use familiar comparisons to explain a new game quickly.
Every number (7)
- Steam launch-day concurrent player peak“a peak concurrent player count of 7,555 on day one”7.6K[5]
Press (1 outlet)
- Mar 9, 20221 day in
Game Developer · How does a VC see game discovery?
You’ve seen 1 of 2 steps and 1 of 7 numbers. Pro opens the rest, with all 15 sources.




