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Library/Game/Super Mario 64
Grade B22 sourcesHIS-01451

Super Mario 64

Game · 1996 · Notable

53Editable slideCertificate

Reported worldwide shipments of Nintendo’s 3D platformer reached 11.91 million.

Trailer · Nintendo of America on YouTube
Clip · pannenkoek2012 on YouTube
Super Mario 64
Wikipedia (non-free, fair use)
Blue Nintendo 64 with a Super Mario 64 cartridge; Creative Commons Attribution 3.0.
Noa Kosanovic / Wikimedia Commons
Official Super Mario 64 artwork from Nintendo’s product page.
Nintendo
Official gameplay screenshot of Mario outside Princess Peach’s castle.
Nintendo
Super Mario 3D All-Stars - Announcement Trailer - Nintendo Switch
Nintendo of America on YouTube
SM64 - Watch for Rolling Rocks - 0.5x A Presses (Commentated) [OUTDATED]
pannenkoek2012 on YouTube
The life of an elite 'Super Mario 64' speedrunner - Engadget
Engadget
0.5x A Presses / But First We Need to Talk About Parallel Universes | Know Your Meme
Know Your Meme

Spread Score

How it works
ReachNo data yetContagion35Breadth70VelocityNo data yetLongevityNo data yet53

Numbers

Seed to milestone
10 months
Jun 23 ’96 to Apr 21 ’97
Platforms
5
Started on Retail
Origin
Mixed
Gaming

Mechanics

  • Platform jumpPrimary
  • Maker origin
  • Challenge
  • Press loop
  • Resale market

How it spread

Trace the origin

Nintendo launched Mario in 3D in Japan, then used US retail demos and advertising. AP reported over two million US copies in three months, the commercial anchor here. Its movement became a design blueprint; fan remakes, YouTube challenges and Twitch runs extended its life.

Documented milestone; not a measured attention peak.

Oct ’94Apr ’96OctAug ’97Jul ’03Jun ’09Aug ’13Oct ’15Aug ’17Oct ’20Dec ’22Dec ’25RetailPressTwitchOpen webYouTube
RetailPressTwitchOpen webYouTube

13 more events on this chart

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Timeline (16)

  1. November 1995

    Nintendo precursor · Nov 24 ’95

    Nintendo showed a half-complete Super Mario 64 at the Shoshinkai Software Expo.[1]

    Open the first post ↗
  2. June 1996

    Nintendo seed · Jun 23 ’96

    Nintendo released Super Mario 64 alongside the Nintendo 64 in Japan.[2][3][4]

  3. September 1996

    Toys R Us platform jump · Sep 1996

    Toys R Us installed Mario 64 demo stations alongside Crash Bandicoot and Nights in its US stores.[5]

  1. commercial · Sep 29 ’96

  2. press · Oct 1 ’96

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Why it worked

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Origin
Mixed
Sector
Gaming
Region
JP
Reported figure
—
Evidence
Grade B

Spread the same way

Game · Open web · 201754

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Bennett Foddy

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3M sold

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How the next thing spread, the week it does.