Zombies, Run!
Game · 2012 · Notable
The audio running game reported 250,000 monthly active runners at its fifth birthday.
Spread Score
How it worksNumbers
- Monthly active users reported during acquisition
- 300K
- As of Mar 8, 2021 · App stores · Self-reported · PocketGamer.biz
- Peak date
- Mar 2012
- Feb 27 ’12 to Mar 2012
- Platforms
- 7
- Started on App stores
- Origin
- Seeded
- Health & fitness
How it spread
Trace the originA Kickstarter pitch funded the running game before its iPhone release. National coverage and fan communities followed. The developer reported 250,000 monthly active runners at its fifth birthday, after expanding into a guide and virtual races.
Dates use the stated precision; chart positions are date anchors.
16 more events on this chart
Join free to see themTimeline (19)
September 2011
WIRED precursor · Sep 12 ’11
WIRED covered the Kickstarter pitch for an audio running game.[1]
Naomi Alderman precursor · Sep 14 ’11
Alderman reported funding after promoting the pitch through tweets, Facebook and Google Plus.[2]
January 2012
Kickstarter precursor · Jan 9 ’12
Kickstarter named the game's $10 tier its most popular 2011 reward at $10 or less, with 2,620 backers.[21]
Spread the same way
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