Super Mario 64
Game · 1996 · Notable
Reported worldwide shipments of Nintendo’s 3D platformer reached 11.91 million.
Spread Score
How it worksNumbers
- Seed to milestone
- 10 months
- Jun 23 ’96 to Apr 21 ’97
- Platforms
- 5
- Started on Retail
- Origin
- Mixed
- Gaming
How it spread
Trace the originNintendo launched Mario in 3D in Japan, then used US retail demos and advertising. AP reported over two million US copies in three months, the commercial anchor here. Its movement became a design blueprint; fan remakes, YouTube challenges and Twitch runs extended its life.
Documented milestone; not a measured attention peak.
13 more events on this chart
Join free to see themTimeline (16)
November 1995
Nintendo precursor · Nov 24 ’95
Nintendo showed a half-complete Super Mario 64 at the Shoshinkai Software Expo.[1]
June 1996
September 1996
Toys R Us platform jump · Sep 1996
Toys R Us installed Mario 64 demo stations alongside Crash Bandicoot and Nights in its US stores.[5]
Join free to see the other 13 events and the full chart. Free, on every case.
Spread the same way
New cases, every week
How the next thing spread, the week it does.





![SM64 - Watch for Rolling Rocks - 0.5x A Presses (Commentated) [OUTDATED]](/media/super-mario-64/post-1a2cb0a46c.webp?dpl=dpl_8T1ZnmToCuSoSfq36bq9PkHUvtzb)


