Clash Royale
Game · 2016 · Niche
Supercell's Clash Royale grossed an estimated $1 billion in less than 12 months.
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How it worksNumbers
- Seed to peak
- 8 weeks
- Jan 4 ’16 to Mar 2 ’16
- Platforms
- 5
- Started on App stores
- Origin
- Mixed
- Gaming
Mechanics
How it spread
Trace the originSupercell soft-launched Clash Royale on iOS in markets including New Zealand and Canada on January 4, 2016. It launched worldwide on March 2 with an App Store feature and hit No. 1 on US iPhone within 12 hours. Sensor Tower estimated over $1 billion gross in its first year.
15 more events on this chart
Join free to see themTimeline (18)
January 2016
Supercell seed · Jan 4 ’16
Supercell soft-launched Clash Royale on iOS in markets including New Zealand and Canada.[1]
PlayClashOfClans platform jump · Jan 4 ’16
Pocket Gamer linked a hands-on video by the fan channel PlayClashOfClans.[1]
February 2016
Supercell platform jump · Feb 16 ’16
Clash Royale soft-launched on Android in Canada, Hong Kong, Australia, Sweden, Norway, Denmark, Iceland, Finland and NZ.[17]
Changelogupdated Oct 16 ’26
- Added 1 event · Added 1 source · Added 1 number · Score 21 → 34
- Added: 16 events, 14 sources · Score 21
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