Second Life
App & software · 2003 · Niche
A virtual world reached one million registered accounts as newsrooms moved inside.
Spread Score
How it worksNumbers
- 30-day logins in WIRED’s July report, approximate
- 1M
- As of Jul 24, 2007 · Open web · Self-reported · WIRED
- Peak proxy date
- Week of Oct 21, 2006
- Apr 28 ’03 to Week of Oct 21, 2006
- Platforms
- 4
- Started on Open web
- Origin
- Mixed
- Technology
How it spread
Trace the originSecond Life opened its public beta before its commercial launch. A BusinessWeek cover and Reuters bureau accompanied the media boom. US search share rose in Reuters’ announcement week. Registrations grew, while reporting exposed empty corporate sites.
Proxy date; not a directly measured attention peak. Dates use the stated precision; chart positions are date anchors.
13 more events on this chart
Join free to see themMonthly logged-in accounts, male: 52 dated figures from Linden Lab, each checked against the source. Measured at the time, not estimated.
Timeline (16)
April 2003
Linden Lab seed · Apr 28 ’03
Linden Lab opened its beta to the public; residents could download the viewer and keep their creations after launch.[1]
thehossman / Slashdot platform jump · Apr 30 ’03
A Slashdot reader recommended the public beta, and commenters debated its credit-card requirement.[2]
June 2003
San Francisco Chronicle press · Jun 23 ’03
The Chronicle covered the commercial launch, reporting roughly 6,500 beta players and a monthly subscription.[3]
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Spread the same way
New cases, every week
How the next thing spread, the week it does.




